Space Quest II: Vohaul's Revenge

Space Quest II: Vohauls Revenge (aka Space Quest - Chapter II: Vohaul's Revenge) is a sci-fi adventure game developed and published by Sierra On-Line on November 14th, 1987 for DOS. Space Quest II is the sequel to Space Quest: The Sarien Encounter, and it was the last Space Quest game to be made using the AGI engine before moving on to the SCI engine for future Sierra titles.

The would be followed in 1989 with Space Quest III: The Pirates of Pestulon.

Synopsis
Roger Wilco, with his new found status of Hero, is transferred to the Xenon Orbital Station 4 and promoted to head (and only) janitor onboard. All is quiet until Sludge Vohaul, the scientist who was behind the original Sarien attack, abducts Roger. As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. Under the guide of the brave player, he manages to escape his pursuers and the dangerous Labion jungle. Soon he reaches Vohaul's Asteroid Fortress, with the aim of preventing Sludge's evil plan to harass the people of Xenon by launching insurance salesmen at them.

Trivia

 * Space Quest XII: Vohaul's Revenge II acts as a fictional sequel to Space Quest II.
 * Using words like Asshole as a verb on the dead apes when you first reach Labion, will give the comment "You're one twisted mofo. The only other person I know who would try that is Mark Crowe."

Credits

 * Game by: Two Guys From Andromeda
 * Design and Writing: Mark Crowe and Scott Murphy
 * Programming: Scott Murphy
 * Graphics: Mark Crowe
 * Game Development System: Robert Eric Heitman, Chris Iden, and Jeff Stephenson
 * Apple II Version: Juan Carlos Escobar
 * Apple IIgs Version: Juan Carlos Escobar
 * Atari ST Version: Corey Cole
 * Macintosh Version: Mark Langbehn (Fairfield Software)
 * Run-Time Interpeter (Macintosh): Chris Iden and Jeff Stephenson